![]() The game grid is not visible or obscured by another window. Returns the cell location of the cell under the mouse pointer or null, if The line through the centers of loc1 and loc1. Returns a list of cell grid locations whose cell centers are exactly on the Returns the key modifier as text of the last key pressed. Returns the key modifier of the last key pressed. Waits until a key is pressed and then eeturns the key code of the last key pressed and removes it from the Returns the key code of the last key pressed and removes it from the Waits until a key is pressed and then returns the character of the last key pressed Returns the character of the last key pressed and removes it from the Returns the BufferedImage of the current GameGrid window including Returns the JFrame reference of the surrounding window. Returns a list of all locations not occupied by actors. Returns a list of all grid locations that are on the diagonal line Returns the closing mode read from the gamegrid.properties file. Returns the y-coordinate of the upper left vertex of the background image Returns the x-coordinate of the upper left vertex of the background image With respect to the playground pixel coordinates. Returns the x-y-coordinates of the upper left vertex of the background image Returns to path to the background image file. Returns a reference to the background of the game grid. Including navigation and status bar, if available). Returns the size of the occupied area (the frame window Returns all actors of given type at given location that are part of Returns all actors at the given location that are part of the game grid. Returns all actors of the specified class that are part of the game grid. Returns all actors that are part of the game grid. NbVertPixels = height + 1 pixels vertically, with pixel indexes 0 Thus the playground contains nbHorzPixels = width + 1 pixels horizontally and Height = nbVertCells * cellSize vertically. The size in pixel units of the usable playground is width = nbHorzCells * cellSize horizontally and The cellSize is given in pixel units, e.g. (A GameGrid may be added to the content pane of a JFrame without harm.) Not add a GameGrid in a JScrollPane (use the AWT container ScrollPane instead). In principle do not mix Swing and AWT components. In order to use hardware based rendering enhancement (page flipping). GameGrid is derived from Canvas (a heavy weight component based on AWT) (Run, Step, Reset) and a slider to select the simulation period. In a simple frame window with or without a navigation bar containing 3 buttons You may use a GUI builderīecause GameGrid is a Java bean. The default constructor (parameterless) is used to create a canvas that canīe embedded in your own frame window or applet. The background of the game grid can be decorated with drawings or a background To achieve fine-grained placement and smoother animation. More elaborate scenarios may use smaller cells (down to a single pixel unit) Simple scenarios may use large cells thatĮntirely contain the representations of objects in a single cell. The size of cells can be specified (in pixel units = distanceīetween two adjacent pixels) at GrameGrid's creation time,Īnd is constant after creation. Public class GameGrid extends implements GGActListenerĬlass to create a container where the actors live in. SUMMARY: NESTED | FIELD | CONSTR | METHODĬh. All Implemented Interfaces: GGActListener,, , java.io.Serializable,, Direct Known Subclasses: CardGame
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